Blog

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Creating Materials for an Environment

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15th September 2018
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Posted in: Environment Production

Sherif Dawood kindly broke down his plant & ground materials created from scratch in Substance Designer and shared some tips for geometry, retopology, lighting and more.

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Tommy Gun Weapon Breakdown

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8th September 2018
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Posted in: Modeling

Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag. The project is created within CGMA course Weapons and Props for Games.

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Sky Creation Using Vue

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20th August 2018
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Posted in: CGI Environment Production

3D artist and a big sky-production enthusiast Bryan Adams talked about the way he creates fantastic skyboxes with one very well-known software.

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Create sci-fi concept art

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18th August 2018
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Posted in: Environment Production Matt Painting
Leon Tukker and Tyler Edlin reveal secrets to improve your workflow when creating sci-fi concept art, Leon Tukker chats with Tyler Edlin about his workflow and creative process demonstrating how to create a simple model in CINEMA 4D…

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Basic Environment Workflow Tips

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18th August 2018
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Posted in: Environment Production

Can Durmaz was kind to share his environment workflow and tips for creating organic vegetation and landscapes that will work even for the beginners and low-budget projects.

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Material-Z v1 Available

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25th June 2018
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Posted in: Texturing

Material-Z v1 is now available. It is a new pack that lets users build sophisticated procedural textures and PBR materials for games and 3D art. The package features easy-to-use visual node for nice materials with features like seamless tiling.

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